nice feel to it (art and animation) but the combination of outrunning a wave while you fight enemies and keeping your hunger at bay felt very stressful(did not matter if the music was calm)...I kept dying very early so did not get a chance find what are those two endings or bosses...maybe i am a bad gamer still I would remove one of the odds against you(the wave or the hunger and keep searching trough trash as an upgrade for your weapon.
or at least eat dead enemies automaticity when bumping into them. :) But then again like i say might be just my poor gamer skills!
Thanks for playing and for your review. I made this game a long time ago (and released it a year later with just a few adjustment), so I did not have the same view on difficulty and game design as now. The game is a bit less unfair when you focus on staying alive and stack a lot of resources for later areas, but it's still pretty rough as it's supposed to be a roguelike where you learn each run. I failed how some things are tutorialized and focused too much on combat, when the experience wants you to search for food, save it for later, and fight only when necessary.
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nice feel to it (art and animation) but the combination of outrunning a wave while you fight enemies and keeping your hunger at bay felt very stressful(did not matter if the music was calm)...I kept dying very early so did not get a chance find what are those two endings or bosses...maybe i am a bad gamer still I would remove one of the odds against you(the wave or the hunger and keep searching trough trash as an upgrade for your weapon. or at least eat dead enemies automaticity when bumping into them. :) But then again like i say might be just my poor gamer skills!
Thanks for playing and for your review. I made this game a long time ago (and released it a year later with just a few adjustment), so I did not have the same view on difficulty and game design as now. The game is a bit less unfair when you focus on staying alive and stack a lot of resources for later areas, but it's still pretty rough as it's supposed to be a roguelike where you learn each run. I failed how some things are tutorialized and focused too much on combat, when the experience wants you to search for food, save it for later, and fight only when necessary.